release date: 4/27/01
author: harper maddox
email: gte172i@prism.gatech.edu
web: http://void.calc.org
  additional information at http://swiki.cc.gatech.edu:8080/cs4455/92
system: Ti-83 Plus

how to run?

 - click on APPS
 - run RPG Demo
 - this puts you on the overworld map

how to quit?

 - go to the map screen
 - press clear

parts of the game

>> map
 - you can walk around, and go in and out of buildings
 - to get to the menu screen press MODE

>> menu screen
 - shows your characters status, items, equip, etc
 - press MODE to exit the middle screen

>> battle
 - look below

>> in dialog
 - press ENTER to advance text

>> while in cut-scene
 - you cannot move. just watch it.

the interface

 - controls are obvious
 - 2nd = select, Mode = deselect
 - DPAD = move cursor in that direction
 - MODE = quit

item list

>>tent
 - recover all HP for all party members
>>potion
 - recover 100 hp for one party member
>>x-potion
 - recover 250 hp for one party member

new for alpha 4

>>cutscenes
 - rebel attack
 - forest scene
 - give a reason for fighting

>>map
 - forest map
 - overworld map
 - huge castle map
 - cave map

>>characters
 - dirk: thief (main character)
 - hawk, snake: guards

>>bug fixes!!!

new for alpha 3

>>battle
 - item command

>>items
 - potion,xpotion, tent

new for alpha 2

>>battle
 - real battles
 - completely redone battle engine. made from scratch
 - enemies fight back
 - very clean/modular battle system
 - you can fight enemies
 - people die
 - dead people cant attack or be attacked
 - damage shows up and is deducted
 - when all of the enemies die YOU WIN
 - when all party members die YOU LOSE

>>map
 - random battles from overworld

>>menu
 - nothing new

WHAT TO LOOK FORWARD TO...

>> Open
New Layered Development Schedule.doc